6. His flames can cause panic and confusion if caught by surprise with it. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. 411 uptime-downtime ratio, which is a bit better than the Scattergun. 5 seconds from 3 per tick for 10 seconds. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. ago. Airblasting gives reduced footing and air control for a short time. The demoman is a high-damage dealing explosive projectile class. . He can also inflict afterburn, which will weaken and kill enemies that manage to escape. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. this deals more then the detonator even at much damage. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. This combined with the fact each flare has an even more annoying side ability makes them worse. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. He is good for defending an objective or destroying enemy engineer buildings. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. also. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. These can be essential for survival. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Probably not the Degreaser though for the afterburn damage penalty. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. For one thing, the Chargin' Targe gave great resistance to fire already. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 165. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. But lets look at the other component of flamethrower damage, afterburn. Business, Economics, and Finance. With bonus afterburn damage and bonus damage with ranged weapons. But due to the . However, the mechanic itself is broken and makes. U. 25s if Pyro or afterburn immune). It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. You can still hit Panic Attack. The Frying Pan Level 5 Frying Pan. T. This issue occurs on the latest vanilla TF2 update. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. You can quite easily end up doing 30 less damage for every single encounter. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. Marketplace: mplc. Pyro is also given the name "Pat Bates" in the game. If a player is jarated, it does 3 damage/half second. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. Pyros are immune to afterburn, but still take damage directly from the. Medic isn't a god. It makes dealing with pyros extremely annoying, especially as soldier or spy. T. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. Tell me which one you would prefer. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. Jarate essay. But I have two horrible suggestions to "fix" it. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. On hit the enemy suffers poison (bleed) damage for 2 seconds. Most weapons in TF2 have min\max damage. Strange Part: Damage Dealt. Execution is a taunt for the Pyro with the Scorch Shot equipped. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. (-) -25% damage penalty. It has been nerfed already but it's still annoying, not op. You shouldn’t even be relying on afterburn. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. Press your reload key to cycle through resist types. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. is basically a good version of this weapon. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. After all, not every merc’s attire is lined with asbestos. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. -66% Overheal build rate. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. No. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. at close/medium range let it deal the full 7 seconds. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. 0001 becomes 6. After all, not every merc’s attire is lined with asbestos. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. See moreAfterburn. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. After. Fine-tune the finer details of your flames with this. N. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Sorted by: 10. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. 18 seconds. The following table describes the possible attributes of weapons and items as contained in the items_game. The gun itself is a tripodal device constructed of metal, team-colored paint. It is a large, shoulder-fired, retrofuturistic raygun. Harvester promotional blurb. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. You can help TF2 Classic Wiki by expanding it. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Bleed damage is applied to players that are bleeding. AshSystem • 8 mo. However, when I look at afterburn, I don't see something that's supposed to be lethal. It's not immune to fire. An update to Team Fortress 2 has been released. After all, not every merc’s attire is lined with asbestos. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. The Pyro is deadly when flanking and ambushing. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. The Flare Gun can cover long range, but the pyro is still a close range class. Exhibit C: The Blast Radius; The Scorch Shot has a blast. Click to listen. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. It needs something special, because everything…Team Fortress 2. In addition, targets are now considered wet when doused. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). 5 (the number of particles per second) and add afterburn. Low risk. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 5 seconds of afterburn damage. Enemies that escape slowly suffer from. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. This issue is listed on the Source 1 official bugtracker. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. Blue, with additional coding by Isatis and InvisGhost. Things like that to essentially reward higher-skill. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Getting full Damage relies on you and not the bugged Heat Density. Things like that to essentially reward higher-skill. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. The compression blast, also known as air blast or airblast, is the alternate fire for all of the Pyro 's primary weapons except the Phlogistinator. It's also a VERY fast projectile. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. Team Fortress 2 does not have any method of dealing damage in decimals. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. At least not in my case. The Vaccinator. )Well, unlike in TF2 this afterburn can actually stack, so hitting the guy with multiple sources of flame can stack the damage, and this is probably what Valve was trying to encourage. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. F. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Dealer's Visor Level 50 Hat. The Harvester deals the same damage and has the same attack speed as the Fire Axe. And there are also ghost particle. But still, you're trading a damage for an. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. 0 preload content build of Team Fortress 2 is. Flares fired from this gun bounce off enemies as well as allies before exploding. A. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. Afterburn. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. And add a. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Now, it makes sense to have afterburn in the game. A D. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. In fact, it's what makes Pyro special. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. because ♥♥♥♥ logic. Seriously- Theres so much to get rid of fire it's pitiful if you die. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. 1. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. But if your target cannot put out the fire in a timely manner, the damage adds up. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. The difference in switch speed has never felt tangible enough to. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. I personally think that the currently underwhelming afterburn deserves a well-needed buff. But lets look at the other component of flamethrower damage, afterburn. flare afterburn is limited by distance. O. As to why, it wears a flame retardant suit. Team Fortress 2 does not have any method of dealing damage in decimals. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The F. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Damage falloff given, damage reduced, burn duration shortened. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. For one thing, the Chargin' Targe gave great resistance to fire already. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. As it is, it's only a mild nuisance. Then MvM upgrades would be in casual. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. A D. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. • 3 yr. For one thing, the Chargin' Targe gave great resistance to fire already. If the Huo Long Heater is put away by the attacking Heavy, the afterburn damage is reduced to 64 in total. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Flare Gun + reskins. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. Melee damage can destroy. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. All flare guns are overpowered. 5 seconds of afterburn. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. T. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. The Detonator is a community-created secondary weapon for the Pyro. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. A D. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler ). Shotgun Level 1 Shotgun. 5 seconds, just barely enough to combo on those two with. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. _TheNumber7_ • 8 mo. Yes. The update will be applied automatically when you restart Team Fortress 2. Fire damage dealt causes afterburn. T. O. ago. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. 01, you could also just wait for it to drop again. Click to listen. Shortstop is a good scattergun sidegrade. 5 seconds for a maximum of 10 seconds (depends on the weapon used). However, if a direct hit is scored, the pellet will hit the ground (usually. A lot of people complained about some Pyros using a cheap tactic called "sting and run". 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. Yes, I like this new weapon. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). Pyro is a class very focused on comboes as-is. 5 seconds of afterburn (down from 10 seconds). N. It makes dealing with pyros extremely annoying, especially as soldier or spy. Loadout Stats. The difference is there, but is is rarely ever noticeable. Nothing else in TF2 has more counters than poor old afterburn. ”. R. According to the wiki, the following types exist:. Question about. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. Selling Strange Part: Damage Dealt for 6 keys, 23. There is NOTHING wrong with this. Can cover long range. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. The existence of this weapon was first discovered in the form of a VTF filename string found in. . Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. #3. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. This is the other taunt that is unable to kill an overhealed Heavy. I think it deserves that respect. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. Afterburn duration is now based on how long the target is in contact with direct flames. It makes dealing with pyros extremely annoying, especially as soldier or spy. Medic. While healing, provides you and your target with a constant 10% resistance to the selected damage type. 5 seconds, just barely enough to combo on those two with. — The Pyro on sinister weapons. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. This issue occurs with DirectX level 100. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. TF2 Weapon Generator. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. Fan O'War. 283 becomes 5, and 5. Business, Economics, and Finance. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. afterburn immunity. Listed as "-20% damage penalty". Owner buys TF2 for Cash. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Harvester promotional blurb. It's the worst with the scorch shot since it's the spam machine. -33% ÜberCharge rate on Overhealed patients. Sorted by: 6. Another example is the Iron Bomber. 0. Same with crits, too, albeit at half the price. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Melee damage is dealt by melee weapons. T. 11 votes, 30 comments. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. This weapon will reload automatically when not active. HalfwrongWasTaken • 6 mo. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. Knife Level 1 Knife. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. 4. txt file. Medic isn't a god. After nine years in development. Instead of afterburn penalty, less afterburn time, roughly 50% less. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. 5 seconds for a total of 60 damage. Team Fortress 2. Going underwater. I’m not judging the other persons skill in this situation.